Posts by kovarex

Friday Facts #81 - Chain signals

Posted by kovarex on 2015-04-10

Hello hello,

Friday Facts #78 - Focused on 0.12

Posted by kovarex on 2015-03-20

Hello Factorians, it feels like the warm spring here is making everyone more friendly here. Even the Factorio office seems to be brighter and happier place. Hard to tell if the reason is getting out of the dark multiplayer tunnel or the spring itself, but whatever the reason it is, it feels great.

Friday Facts #73 - Minds versus bytes

Posted by kovarex on 2015-02-13

Hi everyone, The full crew seems to show its results in its bug-fixing struggle. The working version of 0.11.16 contains historically biggest count of bugfixes and counting. We wanted release it by the end of this week, but it apparently needs more time as we always find some new problems when we test the multiplayer with more people. But the fact that we already managed to have less than 30 (relevant) unresloved bugs on the forums, and the fact that the multiplayer feels more stable every day makes us feel, that the hardest time of the stabilisation period of 0.11 might be over soon (TM).

Friday Facts #71 - To the stars

Posted by Kovarex on 2015-01-30

Hello We released the 0.11.0 exactly 3 months ago. And here we are, 3 months later, still far from the stable release. Our estimate is still the same: just one more month until the stable. There are more reasons of this: It looks like the new wave of people coming to Factorio discovered many new problems. Many of these were in the game from the very early stage, but just haven't been detected until now. All the code written until 0.11 (2 and half years of work) needs to work in strictly deterministic manner now for the multiplayer. We started to cover all of the bugged areas by automated tests. Sometimes it takes 5 minutes to fix the bug, but another 2 hours to make the correct test for it. I hope it will pay off in the future. And last, but not least, lot of bugs have this kind of life-cycle:

Friday Facts #70 - The smooth FPS

Posted by Kovarex on 2015-01-23

Hello These weeks are quite quiet. We (Me and Kuba) are fighting the never ending wall of bugs, and Albert with Pavel (The graphics department) are doing the preparations of the 0.12 endgame graphics.

Friday Facts #68 - The trains

Posted by kovarex on 2015-01-09

Albert is back from Spain and Cube is back from vacation, so the Wube is not lonely. Once Tomas gets back from India and Robert moves here, the place will feel fully populated again :)

Friday Facts #67 - Happy new year

Posted by kovarex on 2015-01-02

I have to admit that the Factorio development is slowed down these days, but it is not stopped because it just can't stop. Or is it because we can't stop? I guess that we have come too far to give up who we are.

Friday Facts #66 - Merry christmas

Posted by kovarex on 2014-12-26

You would expect that we wouldn't have anything new during christmas, but you couldn't be more wrong, as the Factorio development never stops.

Friday Facts #64 - The plans

Posted by kovarex on 2014-12-12

Hello, we have a nice anniversary of the friday facts today, as we have one friday facts for every bit in the 64bit architecture address size. I believe this is the best time to show some of the 64 pixels per tile graphics experiments as well.

Friday Facts #63 - The endless struggle

Posted by kovarex on 2014-12-05

Hello, I'm turning 30 today. Few years ago, I was thinking, that I should achieve something great before I get 30. Now I work on Factorio, and I feel like this is the best position for me that could exist. I enjoy it very much and I feel that it also is the best learning experience I could hope for. I managed to not disappoint the younger me, and it makes me happy ... or maybe just less frustrated from the infinite queue of bugs waiting to be solved :)